• Senior Producer and Technical Program Manager with 9+ years building and shipping customer solutions across entertainment and enterprise, including device ecosystems, AAA games, XR platforms, and more.

  • Expert in driving cross-functional teams of 20 - 50+ stakeholders across engineering, design, art, animation, QA, and other disciplines to deliver user-first experiences and scalable platform capabilities.

  • Known for aligning diverse stakeholders, taming ambiguity, and turning complex projects and roadmaps into shippable products with measurable outcomes.

SUMMARY

EXPERIENCE

TECHNICAL PROGRAM MANAGER III - MADE FOR META

Meta (via Insight Global) · Seattle, WA · Oct 2024 – Aug 2025

  • Drove partner product development within the Made for Meta program, enabling third-party accessories and experiences across the Meta device ecosystem.

  • Led product development operations with 10-20 third-party partners, aligning roadmaps, requirements, and release strategies for Made for Meta-certified experiences and accessories.

  • Coordinated cross-functional product reviews across hardware, software, and feature teams to de-risk partner launches, contributing directly to most financially successful year in the program’s history.

  • Identified systemic friction points within program workflows and drove improvements to program’s rhythm of business, documentation, tooling, and communication practices.

PRODUCER III - PERFECT DARK

The Initiative (via Agility Partners) · Santa Monica, CA · Sept 2023 – Sept 2024

  • Led production for key gameplay features and cross-functional collaboration on the developing ‘Perfect Dark’ reboot.

  • Owned end-to-end production for a cross-functional gameplay feature pod (20+ devs), partnering with Product Owners and Lead Designers to define scope, plan milestones, and deliver high-quality gameplay experiences.

  • Coordinated daily workflows across 20+ engineers, designers, animators, artists, QA, and more, ensuring dependencies were surfaced early and blocking issues were resolved before they impacted milestones.

  • Drove sprint and milestone rituals (planning, reviews, retros) that increased feature completion rates and reduced last-minute rework.

PROGRAM MANAGER II - MICROSOFT MIXED REALITY

Microsoft (partially via Q Analysts LLC) · Redmond, WA · Jun 2019 – Apr 2023

  • Managed in-market operations, supportability, and hardware testing for Windows Mixed Reality, HoloLens 2, and VR app integrations across Steam and Microsoft Store.

  • Owned day-to-day operations for an in-market engineering team of 50+ across devices, OS, and storefront integrations, aligning priorities between product, engineering, and support.

  • Planned and tracked roadmap execution for Windows Mixed Reality and HoloLens 2 feature updates, including hardware compatibility, driver releases, and storefront integrations.

  • Coordinated with Steam/SteamVR and Microsoft Store teams to validate and maintain compatibility for hundreds of VR titles, ensuring consistent player experiences and minimizing regression issues.

  • Managed escalated B2B and enterprise customer engagements, translating support feedback into prioritized backlog items and measurable product improvements.

QUALITY ASSURANCE ENGINEER - DESTINY 2

Bungie (via Randstad USA / Target CW) · Bellevue, WA · Aug 2018 – Jun 2019

  • Co-owned testing strategy and validation for UI/UX and systems-focused features for ‘Destiny 2’, partnering with designers and engineers to define acceptance criteria and quality bars.

  • Designed test plans and passes aligned to feature milestones, improving coverage and reducing post-release defects for key front-facing gameplay and monetization systems.

  • Coordinated cross-team playtests and feedback loops, helping feature teams prioritize fixes and polish work ahead of content releases.

  • Collaborated with Xbox and PlayStation digital storefront teams to secure compliance signoff for ‘Destiny 2’ live service expansions and other releases.

EMBEDDED QUALITY ASSURANCE ANALYST II - EA SPORTS MADDEN NFL

Electronic Arts (via PRO Unlimited) · Austin, TX · Feb 2018 – Jun 2018

  • Executed comprehensive test coverage across gameplay systems, UI flows, audio, input, and platform-specific behaviors for ‘Madden NFL 19’, ensuring feature stability across Xbox, PlayStation, and PC.

  • Partnered directly with designers and gameplay engineers to validate new feature implementations, clarify acceptance criteria, and identify edge cases early in development.

  • Participated in roadmap discussions for ‘Madden NFL 20’, contributing QA insights that shaped early feature planning and risk assessment.

QA TEAM LEAD - XBOX ONE X

Microsoft (via Experis) · Redmond, WA · Mar 2017 – Nov 2017

  • Led a QA team of 5-10 test associates validating thousands of Xbox One and Xbox 360 titles for Xbox One X compatibility, ensuring seamless player experiences at console launch.

  • Delegated daily test assignments, monitored progress, and reviewed completed work for accuracy, completeness, and alignment with engineering expectations.

  • Collaborated with hardware engineers, platform teams, and partner studios to validate new console features, firmware updates, and performance enhancements.

EDUCATION

International Business / Game Design
2013 - 2015

BELLEVUE COLLEGE | Bellevue, WA

PIMA COMMUNITY COLLEGE | Tucson, AZ

Engineering / General Studies
2007 - 2013

SKILLS

  • PRODCUTION & PROGRAM LEADERSHIP

    • Program Management, Production Management, Release Management, Roadmapping, Milestone Planning, Risk Management, Cross-functional Alignment

  • GAME & PLATFORM DEVELOPMENT

    • AAA Game Development, XR/Mixed Reality, Gameplay Systems, UI/UX, Live Operations, Partner Ecosystems, Unity, Unreal Engine

  • PROCESS & DELIVERY

    • Agile/Scrum, Sprint Planning, Backlog Management, Quality Assurance, Playtest Coordination, Post-mortems

  • TOOLS & PLATFORMS

    • JIRA, Confluence, Microsoft 365, Microsoft CoPilot, Azure DevOps, Perforce, ShotGrid, Google Workspace, Mural

DOWNLOAD AS PDF

Patrick_Sundt_Resume.pdf