Meta Reality Labs

In September 2024, I joined Meta Reality Labs in Seattle as a Technical Program Manager III, supporting the ‘Made for Meta’ program - a cornerstone initiative designed to expand the Meta product ecosystem through a global network of 2P and 3P product partners building accessories and solutions primarily targeting the Meta Quest device ecosystem. My role combined technical program management, XR platform expertise, and partner-facing leadership to help external teams build innovative, customer-focused solutions that enhanced how users interact with Meta’s hardware and software platforms.

I was responsible for driving product development operations across a diverse portfolio of 10-20 internationally distributed partner teams. These partners were building solutions for a wide range of customer segments - including gamers, productivity users, enterprise clients, and emerging XR use cases. My work centered on aligning product partner roadmaps with Meta’s broader platform strategy, ensuring technical feasibility, market fit, quality verification, legal and material compliance, and go-to-market readiness for products going through the ‘Made for Meta’ program’s certification and launch pipeline.

Internally, I collaborated daily with a core program team of 30+ cross‑functional stakeholders and leaders spanning product design, engineering, QA, legal, sales, marketing, material compliance, operations, and more. I also worked closely with internal feature teams across Reality Labs to ensure that external partner products integrated seamlessly with Meta’s evolving device ecosystem. This required constant communication, proactive risk management, and the ability to translate technical constraints into clear, actionable guidance for both internal and external stakeholders.

My time at Meta further strengthened my ability to operate at the intersection of hardware, software, and partner ecosystems - an environment where clarity, diplomacy, and systems‑level thinking are essential. I drove end-to-end overhauls of the program’s entire supporting documentation and tooling resource pool, helped product partners navigate complex technical requirements, aligned cross‑functional teams around shared goals, and contributed to the delivery of industry‑leading XR solutions that expanded the value and versatility of the Meta brand and device ecosystem.

I ultimately departed the ‘Made for Meta‘ team when my contract concluded in August 2025 due to the organization shifting its long-term investment strategy away from current AR/VR-focused platforms and more toward wearable technologies such as the Meta Ray‑Ban smart glasses.

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